Stats and Weapons Explained

=Stats and Weapons Explained= This provides a basic explaination several important gameplay aspects such as Stats, Tension, and Weapons.

Unit Stats
REQUIRES IMAGE REPLACEMENT

Pilot Stats
All Pilot stats can be raised by spending ACE Points on them with the exception of Awaken if the stat is at 0. The more you raise a stat, the more expensive it costs. Cost starts from 30AP and max out at 100AP with 10AP increments for every 5 points of stat you raise.

Tension
Pilot's Tension mainly affects how much damage your Unit will inflict and how much damage your Unit will receive. Tension goes up or down depending on the Characters's MP Gauge, and each Character has a different MP Gauge in terms of value, change, and Tension range.

Tension goes up when: Attacks hit the enemy, destroy the enemy, evade enemy attacks.

Tension goes down when: Consuming more MP than gained when attacking an enemy with weapons that uses MP, use MAP weapons that consumes MP, attack misses the target, getting hit.

'''Remember, damage for (non MAP) weapons that consumes MP will be affected greatly by the Pilot's Tension. The higher the Tension, the more damage the attack will inflict and vice versa. So use those weapons with care.'''

Note: The Range for Awaken weapons is assumed with an Unit with a Pilot that has Awaken stat of 1 or above.

Tension Modifier for Damage
The following table is the Tension Multiplier for damage calculation.

Note: This is from G-Generation Wars, but it is essentially the same.

Weapon Types
The following table lists all the weapon types available in the game and any special properties pertained to them. The list has been reduced from previous G-Generation games as certain sub-types of weapons have been merged or eliminated altogether.

Note: Excluding the MAP weapons, all damage are reduced by 30% (or further depending on any extra Abilities present) by selecting the Defend option when attacked. Also be mindful that kills with map weapons provide no exp, there's an item to circumvent this slightly by preventing kills with map weapons leaving opponents with 1 hp when equipped.